This round, dust-colored creature’s snout pokes out of its bony armor shell.
Armadillo CR 1/4
XP 100
N Tiny animal
Init +2; Senses scent; Perception +8 (+0 on sight-based Perception checks)
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
Defensive Abilities protective ball
Speed 30 ft., burrow 5 ft.
Melee claw â1 (1d2â3)
Space 2-1/2 ft.; Reach 0 ft.
An armadillo can hold its breath underwater for up to 6 minutes.
An armadillo can roll up into a ball as a swift action, increasing its natural armor bonus to +3 but decreasing its speed to 0 feet. Unrolling is a move action.
Environment temperate or warm plains
Organization solitary
Treasure none
These squat-bodied mammals are easily recognizable thanks to their distinctive leathery shells, which provide them with natural protection against numerous dangers and predators in their native environs. Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and they burrow both to find food and to make their dens. When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won’t immediately sink.
An armadillo is 2-1/2 feet long and weighs roughly 10 pounds.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.